The P4W project incorporates three lessons learned from previous, similar projects, such as Let’s Connect which ran from 2012 to 2015. Let’s Connect also took place in the Brainport region and shared P4W’s objective of making labour markets more transparent. Several lessons were drawn from this project. These lessons include: first of all, the use of strong incentive systems to encourage individuals to disclose information on their skills (and other relevant attributes); second, the need for a “passport for work” to be selective and structured by nature in terms of its contents, to ensure efficient matching procedures; and third, to maintain acceptable levels of validity and reliability of data on skills (to prevent matching on false grounds). Finally, the passport should be part of a broader platform, linking relevant stakeholders (jobseekers, employers, educational institutes) within one accessible ecosystem.
There are also three barriers for the impact of artificial impact on labour to consider. The first barrier represents the lack of high-quality data about the intricacies of an occupation and its underlying skills. Second, forecasting models are limited due to the uncertainty around technology’s impact on labor. Third, aggregate labour market data lacks regional specificity.
In P4W, the gamified assessment serves to promote the engagement levels of the target users (among which there are large differences in literacy levels). By incorporating principles of gaming through online role-playing games and neurogames, P4W seeks to differentiate itself from more classic, survey-based assessments by catering to motivational and incentive-based aspects of use. Previous research has shown a positive effect of gamification on these aspects. Furthermore, P4W heavily invests in psychometric validation of its tools, to ensure the reliability and validity of data for matching purposes. Finally, P4W is aiming for national as well as regional impact, through its contribution to the Dutch skills language CompetentNL.